And we're back. This article will cover a rather cheap and annoying deck, the Ojamas. This trio of speedo wearing aliens debuted in YuGiOh GX as the deck Chazz Princeton dug out of the ice.
Originally they weren't much and were better off being ignored. After all they're just normal monsters with no atk and subpar def. Then came the release of their brethren, Blue and Red.
So let's start with the trio:
Ojama Green, Yellow, Black
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
That "something happens" would be Ojama Delta Hurricane!!
You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
Now how do we go about summoning the trio?
When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
But how do we get Ojamas in hand for that?
When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").
When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
Ojamagic provides great bluff or discard fodder. Blue provides another Ojama for Red to summon but has no affect on Hurricane.
Now let's cover a great recruiter in the deck.
Super-Nimble Mega Hamster
Flip: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
Your most often target will be Blue.
So the skeleton should look like:
3 Mega Hamster
No reason to run a complete playset of the trio plus we have Ojamagic and Blue to grab em.
Now what makes this a good deck? The exceed mechanic and Ojama Country.
Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field.
So first you can dump an Ojama card to revive an Ojama. Second as long as you control an Ojama all monsters switch their stats. Now what's that mean? Our Ojamas become 1000 atk instead of 0. Not much to write home about but that's where the exceed mechanic comes in.
Summon Red>special up to 4 Ojamas>overlay and summon X Gachi Gachi Gantetsu.
Gachi gives all monsters 200 atk and def times the number of materials it has. This effect stacks so 2 Gachis with 4 materials means 2600 atk or def depending on Country. Add a third and you get 3 3000 Gachis. Those Gachis will be pesky to get rid of. The only concern is the Ojama. Once that goes down, and it won't be hard since it'll only have 1800 atk if you managed a full field off Red's effect netting you 2 Gachis, all stats revert to normal. The good thing is that most monsters tend to have high atk and low def or vice versa.
The deck has many directions to go in. There's using Junk Synchron to revive a fallen Ojama to summon Ally of Justice Catastor or Frozen Fitzgerald. You can even use Genex Ally Birdman after a Red play to summon a higher lvl synchro. Bounce an Ojama to summon Birdman>synch into lvl5-9>toss the Ojama in hand to revive an Ojama if you have Country out.
There's using entirely beasts and Solidarity.
There's using a number of high def monsters alongside the Ojamas and Country to get high atk, ie: D Hero Defender.
You can even go the fusion route and lock up your opp's field.
Here's my current build on DN:
2 Ojama Black
2 Ojama Green
2 Ojama Yellow
3 Junk Synchron
2 Snipe Hunter
3 Ojama Blue
3 Ojama Red
3 Mega Hamster
3 Mystical Space Typhoon
3 Ojama Country
2 Ojama Delta Hurricane!!
2 Pot of Duality
3 Royal Decree
Ally of Justice Catastor
Black Rose Dragon
2 Frozen Fitzgerald
3 Gachi Gachi Gantetsu
There's the basic Ojama skeleton plus staples and some tech choices.
Junk opens the door for synchro monsters.
Snipe Hunter gets rid of trouble cards plus it'll net you the trio if you chucked Ojamagic.
Mind Control let's you nab opp monsters for exceeds or synchros.
Duality grabs a key piece if you're missing it.
The deck runs a lot of monsters and spells so Decree shuts down troublesome traps.
Other tech choices:
Honest; all the Ojamas are light so if you want some def if your opp tries to knock down the Ojama keeping Country active here you go.
Pot of Avarice; you'll likely end up having a fair amount of monster go to the grave if you synchro often. I myself wouldn't mind having one in the deck but I haven't really found the room. I may cut a MST for it.
Future Fusion; dump the trio and summon King or dump a pair to summon Knight.
Creature Swap; there's a ton of low/nonexistent atk in the deck so steal an opp's monster. Use it with Blue and get more advantage.
Hand Destruction/Card Destruction; both can toss cards you don't want to speed the deck. Both will activate Ojamagic, increasing your hand size but Hand beats DW since it says sends and not discard.
White Elephant's Gift/Common Charity; both let's you draw 2, one at the cost of sending an onfield normal monster, the other by removing a nilla from your hand.
Hope you enjoyed the article. Until next time this is the Island of Lost Cards, taking care of the eccentrics.