Wednesday, February 8, 2012

Deck Profile: Budget Dark World

For our third installment, we have our first deck profile.
Last October we received a Dark World structure. Since the Machina Mayhem structure, structures have generally been good enough where you can buy 3, toss em together and have a nice deck to play with for ~30$. The exception would be Dragunity since it needs an extra deck and is easily countered as a deck.
Back to DW; the archtype first came out in Elemental Energy. People tried the deck but it lacked consistency and was ignored. News of the structure sparked interest in this dead archtype and the new cards found in the structure makes the deck quite playable. A standard deck will only use 19+ cards total from the 3 structures. For this reason people will often advise others to just go online and order singles. TCGplayer.com, trollandtoad, ideal808, alterealitygames are just a few of the numerous sites out there. TCGplayer hosts multiple stores so be careful how many stores you order from as that will result in multiple s&h.
The core of a DW deck from the structure is 3 Grapha, 3 Snoww, 3 Broww, 3 DW Gate, 3 DW Dealing and 2 Mind Crush. 2 Beiige are generally teched (tech=preference cards) and some may use the Virus cards (Deck Devastation Virus [DDV] and Eradicator Epidemic Virus [EEV]).
New players, either to the game or the deck, will try Ceruli, Goldd/Sillva and Reign-Beaux. Ceruli may be a nice tech at 1 but isn't all that worth it. Goldd and Sillva are lvl5 monsters that need tributes if normal summoned. They are often overlooked by Beiige and sometimes Brron simply because they can be normal summoned without requirements. Reign-Beaux only gets its effect when discarded by the opponent's effect so unless you're in the mirror match (a game where both players are using the same deck/archtype) it's useless.
Dark World Lightning is playable but it's generally best in the side deck. The reason for this is DW Lightning is easily countered. The selected facedown card must be destroyed. If the opp chains the selected card, it will resolve first and be sent to the grave as part of the game's mechanic leaving Lightning with nothing to destroy. Without destruction, you can't discard.
Players will also tech Skill Drain in the deck. It will wreck most of the top decks which rely on their monster effects. It generally has no effect on DW since they activate in the grave, not on field. Ceruli is the only one that will be useless under Drain since its discard effect upon summon will activate on field. It will also conflict slightly with Trance Archfiend and Fabled Raven, to be discussed below.
Shortly after the structure came out, Photon Shockwave released and with it the TCG exclusive Dark Smog. There was also Latinum but it is wisely disregarded.

Dark Smog
Continuous trap
Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend type monster and banish that target.

Now the key word there is "and." That one word determines that the discard is part of the effect rather than a cost. This allows DW to activate. Those who have this card will generally include Goldd/Sillva because they become easier to discard with the "once per turn" clause and the fact that it's a trap.
Players will also use Fabled Raven to open the doors for synchros and exceeds.

Fabled Raven
Light/Fiend/Effect/2/1300/1000
Once per turn, you can discard any number of cards from your hand and increase the level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards x 400, until the End Phase.

Again the word "and" signifies the discard as part of the effect and not a cost. Sadly both these cards are expensive for the average player and not always accessible. But with the release of Order of Chaos we get a new shining star for the deck.

Trance Archfiend
Dark/Fiend/Effect/4/1500/500
Once per turn: you can discard 1 Fiend type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.

Notice "and." Now the added bonus of this card is that it gives you an instant DDV target after discard as well as allowing you to reuse banished DW monsters. It's also common so it's easily accessible to the average player.

This is my current build:
16
3 Grapha, Dragon Lord of Dark World
3 Snoww, Unlight of Dark World
3 Broww, Huntsman of Dark World
2 Beiige, Vanguard of Dark World
2 Brron, Mad King of Dark World
3 Trance Archfiend

17
3 The Gates of Dark World
3 Dark World Dealings
2 Dragged Down to the Grave
2 Mystical Space Typhoon
Book of Moon
Foolish Burial
Card Destruction
Allure of Darkness
Monster Reborn
Dark Hole
Heavy Storm

7
2 Call Of The Haunted
2 Mind Crush
Trap Dustshoot
Torrential Tribute
Mirror Force

Brron is still an 1800/2100 beater and enables a Grapha summon.
Dragged Down allows you to see your opponent's hand, feeding you info on what they're playing and have while disrupting their plays.
Foolish quickly sends Grapha to the grave where he can be revived at will.
Mind Crush allows you to discard from your hand if you're desperate by calling a card unlikely to be in your opp's deck. Otherwise you can disrupt plays after your opp searches or used Pot of Duality.
Dustshoot saw a rise in play when Heavy was unbanned. While it was banned, players often set most of their hand and used traps to control the board/field. With Heavy's return, players generally keep most of their hand, relying on "hand traps" such as Effect Veiler and Maxx C. Dustshoot also feeds you info while stripping the opp of a monster.
I've tried different cards in the Call slots from Smashing Ground to Compulsory Evacuation Device. While Grapha does destroy cards, I found the deck needed a lil extra destruction. Smashing helped but it's not reactive like Evac. Now, the reason I switched to Call is because I noticed a trend when I used Reborn. I'd revive a lower DW and then bounce it for Grapha, resulting in an extra card in hand to reuse. Escape from the Dark Dimension may be used instead to allow more targets late game and for retrieving banished Graphas.
The deck runs much smoother with the inclusion of Trance.
For those worried about the mirror match, the trick is to avoid using Dealings. Rely on one sided discards like Dark World Lightning, Trance and DW Gates and use Dragged Down to pick non DW cards from your opp's hand.
Be careful what cards you set when limiting your losses from Dragged Down, Card Destruction and the occasional self inflicted Mind Crush. Some people have teched a copy of Starlight Road to protect their set cards.
You should also keep an eye out for Different Dimension Ground as that, Macro Cosmos and Dimensional Fissure will wreck your DW plans.
Now go forth and enjoy the spoils of war.

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